New Point-and-Click Adventure from Studio Danza

Point-and-click adventures pretty much died as a genre in the past decade. Despite amazing first entries into the genre that inspired many developers, like Castle Shadowgate, games of this type always suffered from a few issues. We’re tackling a few of those issues by designing a short and sweet experience. For a larger game, a map system will be necessary. Hentaicoop.com.

Just today we debated with the coder about the addition of a text log system, which would let players easily access past conversations and never miss on hints dropped by the NPCs. We’re not in agreement about this, but since I’m the one sponsoring the development, I can decide its inclusion. With a text log system, we can create more complex puzzles that involve the NPCs of the world. We can create riddles!

Our company has always been terrible at game development, spending funds on projects that never finish. We’ve been the typical amateur devs in this regard, and that is my fault. Running Hentaireviews and the comics and many more side hustles always distracted me from being involved in the devving. For this one, I’ve sat down to play it many times to discuss the design.

We’re on the last stretch. It’s finished enough on most areas that we could put it out with a week’s polishing. There are several areas we wish we could bulk up, but the budget is spent and we’re months past our planned release date. We’ll sell this on all the platforms that allow it.

You will be adventuring in ancient Japanese ruins, abandoned temples and villages, looking for sacrifices to an altar, which has five demon waifus trapped inside. Through a ritual, you will let them loose upon the world!

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