Hey there. We just posted a new build for our game. Been one fucking rocky development process, but it’s getting somewhere, maybe. We basically enjoyed the Princess Trainer a lot and wanted to make something cooler and more complex, and that was a mistake. We haven’t picked our battles at all. This development is at war on all fronts. We’re working to adjust our philosophy and finally cut some corners, to let us deliver some quality content.
We wanted to make something of high quality, but that’s added tons of complexity. And making things more complex means dealing with novel challenges without clear solutions, which we have to iterate on ourselves. Regardless, have a look what we’ve made thus far.
It’s a point-and-click adventure set in Disney’s Aladdin universe.
Play-test the latest build! Download this on Patreon.